Destiny Patch 2.4.0

Patch day!  It’s Thursday and they’re patching.  Those crazy kids.

Okay, here we go.  Weapon tuning is only a summary of the changes being made.  If you want to read the entire article, then you can find it here.  Official Patch notes can be found here.

And without further ado…

(Edit:  Images added)

General

  • Updated load screen and music.  Rise of Iron is coming soon!

Achievements

Armor

  • Fixed a bug causing +1 Armor perks to sometimes fail to function
  • CLASS ITEMS CAN NOW ACCEPT SHADERS (!!!!!!!!!!!)
    • To talk on this…  Titan towels look good with shaders, especially the Iron Banner towel.  Certain Hunter Cloaks do not.  The entire cloak is not changed, for example, with some of them, just portions.  I don’t know about the Warlock bonds yet.

 

Activities

Public Events (Edit:  This is currently not working)

  • 1st Daily Public Event Gold completion rewards
    • 1x Legendary Engram (once level 40)
    • 15x Destination materials
    • 15x Legendary Marks
    • 5x Motes of Light
    • Very low chance of Exotic Shard
    • 4,000 XP – Core, subclass, gear
    • 25x Vanguard Reputation
  • Repeated Public Event Gold completions
    • 200x Glimmer
    • Chance of 2-5 Destination Materials
    • Chance of 1-2 Motes of Light
    • 1,500XP
    • Green/Blue engram
    • 25x Vanguard Reputation
  • Repeated Public Event Silver completions
    • 100x Glimmer
    • Chance of 2-2 Destination Materials
    • 750 XP
  • Repeated Public Event Bronze completions
    • 50x Glimmer
    • Chance of 1-2 Destination Materials
    • 500 XP

Quests

  • Quest menu renamed to Progress (Edit:  See screenshots further down)
  • Record Books moved from Materials on Inventory menu to their own locations in the Progress menu
  • Quest, bounty, and Reputation displays have been adjusted

 

Crucible

  • Legendary Engrams have been removed from the Crucible PGCR, so Crucible Legendary weapons will drop significantly more often
  • Fixed an issue where Crucible activity tooltips were showing the wrong icon
  • Beowulf, Cicero, and Gilgamesh Shaders can once again be acquired by completing Crucible matches
  • Fixed some reward logic associated with Vanity items from Shaxx Weekly package
  • The Crucible Quest “Factions” New Monarchy will no longer ask the player to earn points in the Salvage playlist.
  • Crucible Quartermaster Weekly bounties have been removed
  • Free Sterling Treasure from Weekly Crucible and Postmaster will be discontinued.
    • Sterling Treasure is still available from Prison of Elders 41 and Eververse.

Game Types

  • General
    • 3 v 3 Gametypes gives slightly less Heavy Ammo per brick
  • Trials of Osiris
    • Trials for Year 2 has ended.  Year 3 will begin on 9/30
  • Elimination
    • Heavy Ammo now only appears at one central location
    • Fixed a bug where Heavy Ammo could persist through rounds if the Heavy Round ends before it can spawn
  • Salvage
    • Reduced initial Relic Capture spawn delay from 15 to 10 seconds
    • Reduced time between Relic spawns from 25 to 15 seconds
    • Reduced countdown time on enemy probe from 45 to 30 seconds
    • Increased interaction radius from 3 to 5 meters
    • Increased successful sabotage score from 150 to 200 points
    • Changed scoring so that now only the interacting player gets points for a successful sabotage
  • Rift
    • Added an overshield on player spawn to cut down on spawn-camping
    • Extended runner damage resistance when picking up the spark by a few seconds

Maps

  • Rusted Lands, Vertigo, Crossroads
    • Added invisible physics to stop players from escaping intended playable area
  • Pantheon
    • Rotated lower Heavy Ammo crate to keep ammo from falling off the map
  • Blind Watch
    • Moved Elimination tiebreaker zone indoors to avoid bias towards Bravo

 

UI

  • Fireteam and players in current game session list have been combined and will display 12 players without needing to change pages
  • Clan Roster has been added, but will not be immediately available
  • The Inventory menu has been modified to add Ornaments
  • Abandoned Quest Kiosk menu pagination now allows uers to view more than the first page

 

Weapon Tuning

Exotics

Fabian Strategy (It’s time to dust this thing off…)

  • Kills now automatically load a portion of the magazine
  • Base range increase (+16%) and stability (+44%)

Thorn

  • Base range reduced by 25%

Universal Remote

  • Exotic perk range bonus reduced 75%
  • Increased rate of fire (which lowers damage as a result)

Dreg’s Promise

  • Damage increased (8%)
  • Magazine size increased (+3)

Touch of Malice

  • Self-damage infliction now removes Blessing of Light

Boolean Gemini

  • Added intrinsic perk High Caliber Rounds

No Time to Explain (OMG, yay!)

  • Added intrinsic perk Headseeker

 

Sniper Rifles

  • Damage reduced on mid-high impact sniper rifles (-6.95%
    • Mid High Impact snipers can no longer reliably kill high armor guardians in Super
    • No Land Beyond is not affected by this damage reduction
  • Target Acquisition for LDR 5001/Y-09 Longbow Synthesis reduced

 

Aim Deflection (Flinching)

  • Increased started strength for flinching while scoped in from 30% to 50%.
    • Strength of deflection increases with every hit until to reach 100% (max deflection)
  • Overall Sniper ADS aim deflection multiplier increased to 1.9x (from 1.85x)
  1. Fixed an issue where Eirene UI stat bars showed an incorrect rate of fire (bug)

 

Auto Rifles

  • Reduced maximum magazine on highest rate of fire Auto rifle famly (Doctrine of Passing)
  • Increased damage to middle rate of fire autos (+1.5%)

 

Shotguns

  • Immobius:  decreased spread on Titan class shotgun in ADS (0.1 zoom factor increase), increased base stability by 60%
  • Reduced spread angle penalty on shotguns with Full Auto perk.  Invective not affected.
  • Increased high rate of fire and middle-low rate of fire shotgun damage by 2%.

 

Pulse Rifles

Increased rate of fire for Hakke pulse rifle Lyudmila-D.

Increased damage to middle rate of fire Pulse Rifles (Nirwen’s Mercy) by 2%

 

Sidearms

  • Unified damage for all Sidearm types
    • Increased damage for existing Hakke sidearms by 3% for lowest rate of fire and 7% for higher rates of fire.
    • Decreased damage for non-hitscan sidearms by 5% for Vestian Dynasty and Queen’s Choice.
  • Minor extension of damage falloff across the board (+0.5 meters)
  • Minor stability increase
  • Added damage bonus in PvE (20-30% dependant on combat tier)
  • Current Sidearm rate of fire stat bars slightly shorter
    • This allows more bar space to display rate of fire differentiation
    • Does not change actual fire rate, just representation.

 

Rocket Launchers

  • Increased effective range on the explosions for Cluster Bomb
  • Grenades and horseshoes perk activation radius reduced (1.3 -> 1.0 meters)
    • Truth is not affected by this

 

Machine Guns

Damage increased on highest rate of fire (+4%)

 

Hand Cannons (bug fixes)

  • Fixed an issue where Zaouli Bane’s rate of fire state would display incorrectly
  • Fixed an issue where The Taken King Vanguard and Armsday Hand Cannons (Down and Doubt 00-0, Kumakatok HC4) stats would display incorrectly.

 

Fusion Rifles (bug fixes)

  • Accelerated coils correctly reflects damage reduction now on UI stat bars (no gameplay effect)
  • Fixed an issue where stat bars on Techeun Rage displayed incorrectly

 

Perks

Take a Knee

  • Now activates after 0.5 seconds of crouching
  • Added flinch reduction (25%) and increased ADS speed by 25%

Exhumed

  • Added an extra +5 seconds of effect time (15 seconds duration now)

Cascade

  • Functional change:  melee kills automatically reload a portion of the magazine

Surplus

  • Now increases carried ammo capacity

Grave Robber

  • Increased activation change to 25% (from 20%)

Guerilla Fighter

  • Increased stability and range bonuses by 200%

Magazine Perks

  • Magazine perks now give range bonuses
    • Removed impact stat bonuses that had no effect on base damage and only on the UI
    • Amor Piercing Rounds:  adds +4 range, reduces -4 handling
    • High Caliber Rounds: +3 range, -5 handling
    • Skip Rounds: +5 range, -3 handling, +5 inventory

Unflinching

  • Decreased efficacy of the perk from 25% flinch reduction to 15% flinch reduction

Firefly (bug fix)

  • Possible fix for crash related to special effects triggered by the Firefly perk

 

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